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On the side of the monarchy, we have the villain of the piece. Kyrat is, functionally, Nepal, both in geography-a small nation in the Himalayas, bordered by India and China-and in history-undergoing a civil war between the monarchy on the one hand and an insurgency on the other hand. We're now in the fictional mountain kingdom of Kyrat. The setting is no longer the fictional Rook Islands. To make it a "new" game, some of the details of Far Cry 3 are of course changed.
There's a variety of unstructured goals, with six or seven kinds of collectable ones to accumulate as you explore.Īnd tying the whole thing together are the campaign missions, providing a narrative thread to motivate exploration.
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Others are endlessly replayable minigames, such as fighting against waves of enemies in an arena or time trial quad bike racing. Some of these are structured, such as capturing outposts to enable fast travel or climbing towers to provide map vision. Ubi has a particular formula here: sprawling, gorgeous environments, an exotic setting, and a range of tasks to perform within this world. To enjoy Far Cry 4 you have to be the kind of person who enjoys Ubisoft's previous open world first person shooters. Perhaps even because of it being a rehash of Far Cry 3. In spite of it being a rehash of Far Cry 3. While Dota 2 naturally has the top spot as my personal GOTY pick for the second year running, Far Cry 4 is, I think, my number two. But it's the same game.Īnd I couldn't care less. It is a warmed over version of the same game, fixing some of the less pleasing aspects, tweaking some mechanics to refine them, adding spit and polish. I mean, yes, it's called that on the box, but that's not what it is, not really. If it were any other game, I'd be pissed off.įar Cry 4 is not Far Cry 4.